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Senior Game Designer

Bothell, WA

Work Experience

Senior Game Designer

Disney Interactive,


* Provided quest, equipment and creature design for a browser based multiplayer dungeon crawler. 
* Created prototype assets and managed development of content creation tools and art pipeline.

Game Designer

Digital Chocolate,

2011 2012

Designed two unreleased social games for Facebook. 
* Collaborated with project manager on creating a model for the games' economy.

Producer/Game Designer

Sandlot Games,

2009 2011

Managed both internal and external teams while writing and maintaining Game Design Documents from initial inception to completion of projects. 
* Wrote and reviewed quest outline documentation for in-game tasks, core game features and tools to be implemented by other engineers. 
* Scripted, designed, and balanced in-game tasks and provided feedback on others' scripts. 
* Hired and mentored a team of 13 from Singapore through the EDB (Economic Development Board), a government funded program to give on the job experience in game development to its citizens. Program spanned the development of Westward IV and early development of Westward Kingdoms. 
* Managed development of ports of successful titles to hand held devices: Nintendo DS and iPad.

Senior Artist/Game Designer

2006 2009

Created art asset lists, designed art pipelines and provided art direction for games. 
* Managed the development and design of in-house tools for torque engine games. 
* Designed, textured and modeled 3d game objects and provided direction and feedback to maintain a similar look and style for all art throughout the game. 
* Created environment levels using our in-house level editor for quests. 
* Scripted and wrote story driven in-game tasks. 
* Compiled and edited documentation for sound effects and voice recording.


Level Design,

2005 2006

Created 2D and 3D artwork under the direction of the Art Director. 
* Wrote custom Photoshop scripts that automated the creation of sprite sheets saving countless hours creating each by hand. 
* Designed and created level layouts and provided balance and game play feedback.

Artist/Game Design

Ares Interactive,

2004 2005

Artist and level designer. Provided core design for the prototype that secured the contract for Barnyard Invasion. 
Published Games 
Tradewinds for Facebook: Project Manager and Designer 
Provided game design and managed the overseas development team on this social game version of the Tradewinds series. 
Westward Kingdoms: Producer and Game Designer 
Designed and produced the medieval themed version of the popular Westward series. 
Westward IV: All Aboard: Producer and Game Designer 
Provided mentorship and guidance to a team of Singapore artists and designers for the fourth game in the Westward series. 
Westward III: Gold Rush: Senior Artist and Designer 
Streamlined the art development by designing reusable animations and shared textures, significantly reducing overall development time. 
Westward II: Heroes of the Frontier: Artist and Designer 
Researched game engines, wrote documentation for scripting system and in-house tools for this first 3d version of the hit causal game Westward. 
Westward: Artist and Level Designer 
Assumed responsibility as lead designer after original designer resigned. Modeled buildings, terrain tile sets and environmental objects for a western-themed town building SIM/RPG. 
Incrediball: The Seven Sapphires: Artist and Level Designer 
Created background levels, interactive objects and provided level design and scripting. 
Barnyard Invasion: Artist and Level Designer 
A 3-match puzzle game contracted by Sandlot Games: Created backgrounds, UI layout, effects and game objects for. 
Dawn Patrol: Artist 
Created art assets and effects for this turn based, multiplayer game based on the original board game.


Bachelor of Arts in New Media

Western Washington University,

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