Sr. Games Manager
Apr 2009 – Current
Oversaw the development and design of over twenty flash games for the Marvel.com games site. Supervised the licensing side of production for Marvel Super Hero Squad console games. Lead on canceled Avengers game and on the upcoming Kinect title. Production assistance with Marvel Ultimate Alliance 2, Captain America and Iron Man 2 Xbox 360, PS3, and Wii games. Managed the licensing relationship (including design and testing) on six iPhone and mobile games. Created and developed production best practices for department. iPhone titles: Iron Man 2, Spider-Man Total Mayhem, Thor: Son of Asgard, Captain America, X-Men Arcade, Avengers Hulk and Marvel Kapow!. Worked on X-Men Arcade port for PSN/XBLA. Oversaw development of the Marvel Arcade and was initial Producer of Avengers Alliance on Facebook.
Mar 2006 – Apr 2009
Produced and managed the Game Lounge casual game television service for DIRECTV. This paid service had over 190k paid subscribers at time of departure. Managed the production and development of over sixty games for the service, including the development of the on-air portal. Responsible for the service documentation, processes, and development contracts/deals, P&L, and game designs. Roles included management of the service portal and service website. This included the design and launch of the new website - www.gamelounge.com, including the porting of over twenty flash games. Internally supervised a diverse team of twenty developers and leads to launch the service. Worked with major licensors such as Mattel, NICK, Hasbro, Cartoon Network, and PBS on games. Oversaw production on the DIRECTV iPhone DVR scheduler application. US Patent holder (20080141326).
Jun 2004 – Mar 2006
2005 – 2005
Mobile Producer responsible for premier licensed sports and entertainment games for the Wireless Division. Managed a team of over ten people. Responsibilities included design, budget, reporting, and quality assurance oversight. Producer on eight shipped sports titles and on three premier entertainment titles. Sports: World League Hockey, NHL Hockey 2005, NBA Basketball 2005, 2006 NBA All Star 3pt shootout, Big League Baseball 2005, NBA Slam
Entertainment: Destroy All Humans 2, Company of Heroes, Juiced: Eliminator
2002 – 2003
Production work on Call of Duty and Producer on Call of Duty: Finest Hour (PS2, Xbox). Production work included external developer management of schedule, budget, design, contracts, and staffing. Extensive work on title's PR and Marketing needs. Oversaw a publishing team of ten people.
2000 – 2002
Producer on Xbox first party titles Tao Feng: Fist of the Lotus and Munch's Oddysee. Supervised many facets of the game development including: schedule, contract and legal, design, localization, test, marketing, and game documentation. Strong technical knowledge of the Xbox console, including publishing of three technical papers. Co-managed game asset creation, website development, focus group and play testing sessions for Marketing. Managed an internal team of twenty.
1997 – 2000
Production oversight included contract negotiations, schedule and fiscal management, design refinement with regards to US marketability, testing, and localization. Onsite management Warzone and Commandos projects.
Production work on the following titles (*= internal production experience): Startopia, Project IGI, Sword of the Berserk, Braveheart, Urban Chaos, Warzone 2100*, Commandos: Behind Enemy Lines*, Commandos: Beyond the Call of Duty, Joint Strike Fighter