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Your Name

Sr. Games Manager

Los Angeles, CA

your.email@example.com
111-222-3333
www.your-website.com

Summary

  • Fifteen years video game industry experience
  • Ten years as Producer with top publishers
  • Proven track record of shipping top-rated games on time and budget
  • Production work on four AAA titles
  • Over fifty games shipped on PS2, Xbox, GameCube, PC, Flash, J2ME, BREW, iTV, Android, Facebook and iPhone platforms
  • Excellent shipping experience on licensed games
  • Designed and launched a paid casual gaming service for Directv
  • Internal and external Production experience of teams from ten to thirty people
  • Strong Project Management, Budget, Design and QA experience

Work Experience

Sr. Games Manager

Marvel Entertainment,

Apr 2009Current

Oversaw the development and design of over twenty flash games for the Marvel.com games site. Supervised the licensing side of production for Marvel Super Hero Squad console games. Lead on canceled Avengers game and on the upcoming Kinect title. Production assistance with Marvel Ultimate Alliance 2, Captain America and Iron Man 2 Xbox 360, PS3, and Wii games. Managed the licensing relationship (including design and testing) on six iPhone and mobile games. Created and developed production best practices for department. iPhone titles: Iron Man 2, Spider-Man Total Mayhem, Thor: Son of Asgard, Captain America, X-Men Arcade, Avengers Hulk and Marvel Kapow!. Worked on X-Men Arcade port for PSN/XBLA. Oversaw development of the Marvel Arcade and was initial Producer of Avengers Alliance on Facebook.

Sr. Producer

DIRECTV,

Mar 2006Apr 2009

Produced and managed the Game Lounge casual game television service for DIRECTV. This paid service had over 190k paid subscribers at time of departure. Managed the production and development of over sixty games for the service, including the development of the on-air portal. Responsible for the service documentation, processes, and development contracts/deals, P&L, and game designs. Roles included management of the service portal and service website. This included the design and launch of the new website - www.gamelounge.com, including the porting of over twenty flash games. Internally supervised a diverse team of twenty developers and leads to launch the service. Worked with major licensors such as Mattel, NICK, Hasbro, Cartoon Network, and PBS on games. Oversaw production on the DIRECTV iPhone DVR scheduler application. US Patent holder (20080141326).

Sr. Producer

THQ Wireless,

Jun 2004Mar 2006

Sr. Producer

THQ Wireless,

2005 2005

Mobile Producer responsible for premier licensed sports and entertainment games for the Wireless Division. Managed a team of over ten people. Responsibilities included design, budget, reporting, and quality assurance oversight. Producer on eight shipped sports titles and on three premier entertainment titles. Sports: World League Hockey, NHL Hockey 2005, NBA Basketball 2005, 2006 NBA All Star 3pt shootout, Big League Baseball 2005, NBA Slam 
Entertainment: Destroy All Humans 2, Company of Heroes, Juiced: Eliminator

Producer

Activision,

2002 2003

Production work on Call of Duty and Producer on Call of Duty: Finest Hour (PS2, Xbox). Production work included external developer management of schedule, budget, design, contracts, and staffing. Extensive work on title's PR and Marketing needs. Oversaw a publishing team of ten people.

Producer

Microsoft Corp,

2000 2002

2000-2002 
Producer on Xbox first party titles Tao Feng: Fist of the Lotus and Munch's Oddysee. Supervised many facets of the game development including: schedule, contract and legal, design, localization, test, marketing, and game documentation. Strong technical knowledge of the Xbox console, including publishing of three technical papers. Co-managed game asset creation, website development, focus group and play testing sessions for Marketing. Managed an internal team of twenty.

Producer

Eidos Interactive,

1997 2000

1997-2000 
Production oversight included contract negotiations, schedule and fiscal management, design refinement with regards to US marketability, testing, and localization. Onsite management Warzone and Commandos projects. 
Production work on the following titles (*= internal production experience): Startopia, Project IGI, Sword of the Berserk, Braveheart, Urban Chaos, Warzone 2100*, Commandos: Behind Enemy Lines*, Commandos: Beyond the Call of Duty, Joint Strike Fighter

Education

Certificate in Business

UC Berkeley,

1995

Bacherlor's Degree in Political Science

Penn State University,

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